Research Group of Prof. Dr. M. Griebel
Institute for Numerical Simulation
maximize


@book{Bungartz.Griebel.Zenger:2004,
  author = {H.-J. Bungartz and M. Griebel and C. Zenger},
  title = {Introduction to Computer Graphics},
  publisher = {Charles River Media},
  address = {Hingham, Massachusetts},
  year = {2004},
  annote = {book},
  abstract = {In this essential guide to programming computer graphics,
		  the authors begin with the basics of generating images from
		  scratch on a computer screen, taking the first chapter to
		  discuss coordinate systems and transformations, rudimentary
		  shapes, and the representation of grays and colors. The
		  book then moves into ways to model and then represent a
		  three-dimensional figure, covering mathematical models, the
		  vef graph, Euler operators, Bezier curves, and then
		  three-dimensional clipping, lighting effects/shading,
		  visualization, and ray tracing. The final chapter addresses
		  specific applications of techniques such as mapping,
		  stereography, and image processing, explaining their use in
		  representing natural objects as well as in virtual reality
		  programming. This book can be used as a reference for
		  professionals in the computer graphics field and a textbook
		  for students of computer graphics programming.
		  
		  Key features:
		  
		  * Provides a comprehensive introduction to the field of
		  computer graphics and a solid foundation for further study
		  
		  * Covers the generation, modeling, and presentation of 3D
		  graphics
		  
		  * Includes three appendixes covering interfaces and
		  standards, overviews of graphical software such as OpenGL
		  and 3D Modeler, and exercises for additional practice
		  
		  * Provides tables for programming color codes for easy
		  reference}
}